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Links: [ Autour Community Forum | Instructions | Privacy policy]

This project was funded by the Secrétariat du Conseil du trésor of Québec through its "Appui au passage à la société de l'information" with extensions and improvements supported by a Google Faculty Research Award, the E. Ben and Mary Hochhausen Award from the Canadian National Institute for the Blind (CNIB), and the Canadian Internet Registration Authority (CIRA)'s Community Investment Program.

You can download Autour from the App Store.

Made-in-Canada app enhances the world for blind, visually impaired users


Autour (French for "Around", pronounced "oh tour") is an eyes-free mobile system designed to give blind users a better sense of their surroundings. Although other systems (e.g., Humanware's Trekker and standard GPS tools) emphasize navigation from one specific location to another, typically accomplished by explicit turn-by-turn instructions, our goal is to use ambient audio to reveal the kind of information that visual cues such as neon signs provide to sighted users. Once users notice a point of interest, additional details are available on demand.

When you start Autour for the first time, you'll be guided through an interactive tutorial that demonstrates a few of the app's modes of operation. These include Radar, which announces places as the radar sweeps past them in a circle around the user, and Beam, which acts like a flashlight, announcing places in the direction the user is facing. Other modes, and the settings menu, are described in detail in the instructions. Autour can be used hand-held, or largely hands-free, by leaving the phone in a pouch around the user's neck, as desired. To ensure correct behaiour, it's important to specify the "carry mode" in the app's setting menu so that Autour knows which way the phone is being held.

The Autour user experience is tightly tied to spatialized audio, preferably using bone-conducting or open air headphones so as not to interfere with the natural sounds of the environment. Names of places appear to come from locations surrounding the user, thereby giving a sense of directionality and distance. This allows for parsimony of representation and less intrusive sound cues. Imagine the difference between a mechanical voice stating, "Restaurant, 50 meters, 60 degrees to your left" vs. a very short "Restaurant" spatialized in the correct direction.

Autour app helps visually impaired individuals learn what's around them

The best way to understand what Autour does is to experience it first hand. We invite you to download the app and give it a try!

Technical Details

Autour currently runs on iPhone 4s or later; the Android version is presently being prepared. The app uses the smartphone's built-in compass, accelerometer, gyroscope and GPS hardware to determine the user's location and orientation. Nearby places are retrieved automatically via the Autour server. The appropriate sound scene is then rendered using the libpd library to run PureData (Pd) patches.

The Autour server acts as an intermediary for real-time requests to Google Places™ and Foursquare™ to locate companies, public buildings, monuments, etc. The Autour app can then render these places in different ways, e.g., by relative direction ("front right") or by cardinal direction ("northeast"). Category names (e.g., "bar," "fast food", etc.), are spatialized to sound like they are coming from the actual location of the POI, giving a direct cue as to its direction and distance.

The Autour server contains data for 490 transportation agencies from various countries along with 42 Canadian agencies. These cover a significant portion of the US and Europe. The quality of this information can vary significantly depending on the naming convention for the lines and directions. As a result, we cannot guarantee that each bus stop will be described sensibly, or as concisely as possible.

Our server also contains OpenStreetMap data, as used to find the nearest point on the closest street, to name intersections, and obtain the contours of parks and certain large buildings such as hospitals. OpenStreetMap data is copyrighted by its owners, who provide it under a free license (ODbL).

Video demonstration

(The following video demonstrates a much older version of Autour, formerly named In-Situ Audio Services, or "ISAS" for short. We hope to prepare an updated video in the fall.)

User testing

We have worked with both French and English organizations for the blind in Montreal, including the Institut Nazareth & Louis Braille (INLB) and the Montreal Association for the Blind (MAB) to test Autour with a number of blind participants. These user tests have taken the form of informal walkabouts while soliciting feedback, more formal tests with specific tasks to complete using Autour while on the streets of Montreal, and also longer-term deployments where blind individuals were loaned iPhone devices to use in their daily routines. Feedback has been generally positive for the system as a whole, but has also pointed out numerous usability and other issues that have been factored into the design. A paper (link below) summarizing the results across several of these tests was presented at the 2013 ACM Conference on Human Factors in Computing Systems (CHI).


Autour received the Best Paper Award at Mobiquitous 2011 in Copenhagen, Denmark for the paper, What's around me? Spatialized audio augmented reality for blind users with a smartphone.

Autour won the 2012 CIRA Impact Award in the Application Category. We were interviewed after the awards ceremony at the Mesh 2012 conference in Toronto (video here).

As part of the Impact Award program, CIRA also ran a "People's Choice Award" competition, which Autour won by receiving the most votes from mesh12 attendees, placing first out of the four Impact Award winners.

Publications & Presentations

  1. Autour J. R. Cooperstock. Presentation to the CNIB TechnoVision+ Conference, Montreal, May 5, 2017.
  2. The Walking Straight Mobile Application: Helping the Visually Impaired Avoid Veering Panëels, S.; Varenne, D.; Blum, J.; and Cooperstock, J. R. In International Conference on Auditory Displays, Lodz, Poland, July 2013.
  3. Rendering the world to blind people via spatialized audio. J. Blum and D. El-Shimy and M. Bouchard and J. R. Cooperstock. Graphics, Animation and New Media (GRAND) Conference, Toronto, Canada, May, 2013. (Research Note) [Presentation Slides]
  4. Listen to it yourself! Evaluating Usability of "What's Around Me?" for the Blind. S. Paneels and A. Olmos and J. R. Blum and J. R. Cooperstock. 2013. ACM Conference on Human Factors in Computing Systems (CHI), Paris, France, April.
  5. Spatialized Audio Environmental Awareness for Blind Users with a Smartphone. Blum, Jeffrey R. and Bouchard, Mathieu and Cooperstock, Jeremy R. 2012, Mobile Networks and Applications, p. 1-15, Springer US, December.
  6. Assisting the blind and treating amblyopia: Two more things you can do with your smartphone. Invited talk. Co-presented by J. R. Cooperstock and J. R. Blum. Le 15e Symposium scientifique sur l'incapacité visuelle et la réadaptation. University of Montreal, February, 2013.
  7. Smartphone sensor reliability for augmented reality applications. Blum, J.R., Greencorn, D., and Cooperstock, J.R. 2012, 9th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (Mobiquitous 2012), Beijing, China, December. Accept rate 31%.
  8. Mobile is not just fun and games: improving people's lives with smartphones Presentation, Mobiz, Montréal Digital Festival, Montréal, Canada, November 15, 2012.
  9. Two ways Smartphones can change the lives of blind and visually impaired people Invited talk, Premier Atelier sur les Technologies Assistés, Centre de recherche informatique de Montréal (CRIM), 2012, Montréal, Canada, June
  10. Sound, Noise, Silence: What's around me? Spatialized audio augmented reality for blind users with a smartphone. Invited talk, ConnexCité, Montréal, Quebec, March 2012.
  11. Eyes-Free Environmental Awareness for Navigation. El-Shimy, D.; Grond, F.; Olmos, A.; and Cooperstock, J. R. 2012. Springer Journal on Multimodal User Interfaces, Special Issue on Interactive Sonification.
  12. What's around me? Spatialized audio augmented reality for blind users with a smartphone. Blum, J.R., Bouchard, M., and Cooperstock, J.R., Mobiquitous 2011, Copenhagen, Denmark, December. Main track accept rate 28%. (BEST PAPER AWARD)
  13. Hearing Neon Signs: Spatialized Audio Augmented Reality for Blind Users. Invited talk, Interacting with Sound Workshop, Mobile HCI 2011, Stockholm, Sweden, September.

Ongoing work

Autour in the news